Italy vs Activision Blizzard: What Gamers Need to Know About the New Anti-Predatory Probe
Italy's AGCM is probing Activision Blizzard over alleged predatory monetization in Diablo Immortal and Call of Duty Mobile — what it means for players.
Italy vs Activision Blizzard: What Gamers Need to Know About the New Anti‑Predatory Probe
Hook: If you play Diablo Immortal or Call of Duty Mobile and have ever felt nudged, tricked, or pressured into spending real money, Italy’s new investigation is directly about the mechanics that create that feeling — and it could change how free‑to‑play games are designed worldwide.
The short version — what happened and why you should care
In January 2026 the Italian competition and consumer protection authority, the Autorità Garante della Concorrenza e del Mercato (AGCM), opened two formal probes into Microsoft’s Activision Blizzard over alleged misleading and aggressive sales techniques in the mobile games Diablo Immortal and Call of Duty Mobile. The AGCM is looking at how UI design, randomized rewards and bundled virtual currencies may push players — especially minors — into making purchases without clearly understanding what they are buying or how much they're spending.
"These practices, together with strategies that make it difficult for users to understand the real value of the virtual currency used in the game and the sale of in‑game currency in bundles, may influence players as consumers — including minors — leading them to spend significant amounts..."
That quote comes from the AGCM’s public statement. If you play either game, this probe is about the design choices you interact with every day: timers, offers, random loot mechanics, and in‑game currency bundles — all the things that make a free game profitable but can feel exploitative.
Exactly what practices are under scrutiny?
The AGCM listed several categories of concern. Here’s what each one means in plain language and a quick gaming example.
1) Dark patterns and attention traps
These are UI/UX tricks that nudge or pressure you to act now: countdown timers on a “limited” offer, persistent pop‑ups, or progression rewards that expire if you don’t spend. For a busy player, these patterns create a fear‑of‑missing‑out (FOMO) loop that can make small purchases add up quickly.
2) Obfuscated virtual currency and bundle pricing
Games often sell in‑game currency in bundles (e.g., 500 gems, 1,200 gems). The AGCM argues that when we can’t easily convert those bundles back to a clear real‑money price per item, players may not understand the real cost of a single skin or progression boost. If the biggest bundle looks like a better deal, players may overbuy without realizing they’re paying more for items individually.
3) Randomized rewards and loot mechanics (loot boxes)
Randomized reward systems (loot boxes) can be addictive because they function similarly to gambling: you spend money for a randomized chance at a valuable item. Regulators are increasingly wary of these mechanics, especially when children can access them.
4) Targeting and difficulty spikes that push purchases
If a game ramps up grind or difficulty at a point where a small payment can shortcut progress — and does so repeatedly — regulators can view this as a deliberate push to spend. The AGCM called out strategies that encourage “playing for long periods” and “pushing in‑game purchases to avoid missing rewards.”
Why Italy — and why now?
Italy’s AGCM has become more proactive on digital consumer protection in 2025–26, sitting within broader EU momentum to regulate online marketplaces and platforms. Countries across Europe have steadily tightened rules on loot boxes and opaque monetization (Belgium’s earlier actions and investigations in the Netherlands are good historical precedent). Regulators now focus not just on whether a game is technically “free,” but on whether the purchase environment is fair and transparent for consumers — especially minors.
Activision Blizzard is a high‑profile target: it operates two of the world’s most played mobile titles and is part of Microsoft, which means regulatory outcomes could have broader market consequences.
What outcomes could come from the AGCM probe?
Investigations like this usually follow a few common pathways. Here’s what could realistically happen, from least to most disruptive.
- Informal recommendations or negotiated fixes: The regulator may require Activision Blizzard to change UI elements, clarify prices, or add clearer disclosures without issuing fines. This is common when authorities aim to fix consumer harm quickly.
- Fines and penalties: If AGCM finds the practices illegal under Italian consumer protection laws, fines could follow. Fines can be significant but are often calibrated to revenue and severity.
- Mandatory refunds or reimbursement schemes: In cases where the regulator believes consumers were misled, companies sometimes must offer refunds or credits to affected players.
- Temporary or permanent restrictions: The AGCM could order specific mechanics altered or blocked in Italy — for example, limiting randomized purchases to adults or banning certain bundled offers.
- Ripple effects across the EU and globally: Because many companies operate on a single global build, changes made to comply with Italy could be rolled out worldwide. Other EU regulators might adopt similar rules, accelerating industry‑wide shifts.
How likely is each outcome?
Based on recent European enforcement patterns, the most likely near‑term result is mandated UX changes and clearer disclosures. Heavier penalties or blanket bans are possible but usually follow if companies resist or if consumer harm is widespread. Given Activision Blizzard’s market position, industry observers expect the company to negotiate with regulators to avoid the most disruptive outcomes.
What this probe could mean for the future of in‑game monetization
This investigation sits inside larger industry and regulatory trends that were already building in 2025 and accelerated into 2026.
1) Clearer pricing and currency transparency will become standard
Expect more games to show real‑money equivalents for virtual currency and item prices (e.g., “This skin costs $3.49 USD”). That transparency helps consumers compare value quickly and reduces legal risk for publishers.
2) UI patterns that pressure spending will be toned down
Count down timers, overly persistent popups and manipulative framing may be softened or replaced with neutral, informative interfaces. Designers will increasingly favor trust‑building clarity over hyper‑optimized monetization nudges that regulators target.
3) Age gates and parental controls will strengthen
We’ll likely see stricter gating for randomized rewards and certain currencies so minors can’t access them without verified parental consent. That creates extra friction for younger players but offers better consumer protection.
4) More differentiation between cosmetic and pay‑to‑win purchases
Publishers may separate purely cosmetic offerings from progression‑affecting purchases and label them more clearly. Regulators care more about purchases that alter competitive balance or core progression.
5) Industry policy and self‑regulation
Trade groups and rating bodies (e.g., ESRB, PEGI) may expand guidance on in‑game purchases and loot boxes. In practice, this could mean standardized labels like “Contains randomized in‑game purchases” directly on storefront pages.
What gamers should do right now — practical, actionable steps
If you’re a player, parent, or community moderator, here are concrete, immediate actions you can take to protect yourself and your community.
For players
- Audit your spending: Check your purchase history in the game and connected store (Apple, Google, Xbox, Battle.net) monthly. Set a manual cap for what you’re willing to spend.
- Use payment limits: Add a prepaid card, set bank alerts, or use platform parental controls to cap in‑app spend. Many mobile stores let you require a password for every purchase.
- Wait for refunds if misled: If a purchase was unclear or you were pushed into buying, contact support and your payment provider. In Italy and across the EU, consumer protection laws are growing more favorable for refunds in misleading cases.
- Enable receipts and email alerts: Keep email receipts and enable push notifications for purchases so you notice accidental buys immediately.
For parents
- Use family accounts: Configure family sharing and parental controls on Apple, Google, and Microsoft platforms to require approval for purchases.
- Educate kids about randomized purchases: Explain how loot mechanics work and why microtransactions can add up quickly.
- Consider time limits: Apps can push purchases after long play sessions. Time limits reduce exposure to FOMO mechanics.
For community moderators and streamers
- Flag aggressive monetization publicly: Transparency helps other players identify problem mechanics. Post guides explaining how to spot obfuscated pricing or predatory bundles.
- Archive evidence: Keep screenshots and timestamps of suspect UI and offers — these help players seeking refunds or making regulator complaints.
How to follow the probe and get involved
Regulatory investigations can take months. Here’s how to stay informed and act where appropriate.
- Watch official AGCM releases: The AGCM publishes updates and decisions on its site. Bookmark that page if you want the most reliable primary source.
- Follow developer and publisher statements: Activision Blizzard or Microsoft will issue their own responses; read both to compare claims and remedies.
- File complaints if affected: Consumers in Italy can file complaints with the AGCM; users elsewhere can contact their national consumer protection authority. Collective complaints and class actions can amplify impact.
- Use community reporting: Share documented examples on subreddits, Discord servers, and consumer groups. Community scrutiny often accelerates fix adoption.
Industry context — why this matters beyond Italy
Mobile free‑to‑play economics rely on a small percentage of players (often called "whales") who spend heavily. That model incentivizes game systems engineered to maximize spending. Regulators are shifting the balance toward consumer fairness by demanding transparency and limiting manipulative mechanics.
Because major publishers typically ship single global builds for mobile titles, regulatory changes required in one country (especially large EU markets) often cause global adjustments. That's why an Italian ruling could shape how games are monetized in the U.S., Asia, and beyond.
What to watch in 2026
- Formal rulings or settlement terms from AGCM affecting UI and pricing transparency.
- Updated guidance from EU consumer bodies and potential harmonized rules on randomized in‑game rewards.
- Publisher responses: expect clearer labels, optional purchase confirmations, and revised currency bundles.
Final takeaways for gamers
If you’re worried about being nudged into expensive purchases, this probe is good news: regulators are paying attention and pushing for clearer, fairer systems. In practice, you can protect yourself today by auditing spending, enabling parental controls, and using payment limits. If you see misleading offers, document them — community reporting and complaints help build cases that lead to change.
For the industry, Italy’s action is another signal: the era of obscure bundles, persistent dark patterns and lightly labeled randomized rewards is ending. In 2026 expect stronger transparency, better age protections and a design shift toward monetization that’s fairer for players and less legally risky for publishers.
Actionable checklist:
- Check and cap your in‑game spending this week.
- Turn on password/approval for purchases on your mobile store account.
- Document any unclear bundles or persistent sales prompts with screenshots.
- Follow AGCM and Activision Blizzard announcements for official outcomes.
- Share findings in your community to help others avoid predatory spends.
Want to stay ahead of changes and giveaways?
We’ll track the AGCM’s findings and any design or policy changes Activision Blizzard makes in response. Subscribe for concise alerts on rulings, store updates, and protective fixes you can apply as a player.
Call to action: Save this page, set a calendar reminder to check your purchase history this month, and join the conversation — drop a screenshot of any confusing offers you encounter in our community forum so we can analyze them together and pressure publishers for better transparency.
Related Reading
- From Folk Song to Heart: Using BTS’s Reflective Album Themes in Group Reunion Meditations
- Make a Mini Cocktail Kit for Your Next Road Trip (and How to Pack It)
- Operational Playbook for Windows Update Failures: Detect, Rollback, and Prevent
- Scent & Sensation: How Aromatic Science Could Help Curate Olive Oil Fragrance Pairings for Food and Beauty
- Podcasting as Therapy: How Co-Hosting Can Strengthen Communication Skills
Related Topics
Unknown
Contributor
Senior editor and content strategist. Writing about technology, design, and the future of digital media. Follow along for deep dives into the industry's moving parts.
Up Next
More stories handpicked for you
Collector’s Guide: Where to Buy Splatoon Amiibo and Lego Sets Without Getting Scammed
Designing Quests That Don’t Break: QA Budgeting Using Tim Cain’s 9 Types
How to Build a Resilient Community Hub If Your Game Gets Shut Down
From Amiibo to Lego: How Cross-IP Items Drive Player Retention in Animal Crossing
When Developers Should Rebalance Old Content: A Playbook for Live-Service Teams
From Our Network
Trending stories across our publication group